

However, don't expect to see full scale military battles or any dragons swooping through the skies. Yes, there's a ton of resource management, buildings to buy and sell, workers to hire plus a heck of a lot more to tackle and for the most part, it all works quite well. Renaissance is all about your avatar and how he or she makes it big (or doesn't) in the game's many scenarios spread all across the Renaissance-era world. Yes, it's a pain to have to hunt down what should have been part of the package, but it's also a good way to end up with a copy of The Guild 2 in your collection and have the chance to bury yourself in that game for a few long months.

Once you shut the game off, go poke around the Internet for a bit and come back with some notes on how to get started, things start looking up. Go into the game with expectations of Zurgs blowing stuff up and you'll probably be thrown for a loop when you start up the game and get dropped right into the character creation screen, then into the scenario select which again, has no tutorial option. If your RTS experience leans more toward the faster-paced WWII, StarCraft or Warhammer type of war games, well. The amount of content and things to do here are staggering and despite the occasional bug, the game can really grow on you. Once you get past that mind-boggling hurdle (the JoWood forums and YouTube are great helps, by the way), the game becomes a bit hard to stop playing as you guide your character's destiny in any way you choose. In fact, heavy experience with The Guild 2 is highly recommended, as this latest expansion lacks a tutorial mode (despite the manual stating there's one available, D'oh!). As deep as the ocean and surprisingly addictive once you get into the intentionally slow pacing, The Guild 2: Renaissance is an intriguing mix of RTS, RPG and simulation gaming that's definitely not for the casual gamer.
