

A player's defense cannot be reduced to fall below 0.Īrmor penetration is a hidden player statistic that determines the amount of the enemy's defense portion that is ignored when dealing damage to it. Currently, there is no buff increasing enemies' defense. Ġ (until below 50% health when it reduces total damage by 25%)īuffs and debuffs can temporarily alter a player's or an enemy's defense. They will always reduce incoming damage by 50% of their defense: net dmg = attack dmg - def × 0.5. dmgĮnemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. The formula is: net dmg = attack dmg - def × factor, where factor is 0.5 in Classic Mode, 0.75 in Expert Mode, and 1 in Master Mode. It is calculated after the general ☑5% damage randomization. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). 5.3 Old-gen console version and 3DS versionĭefense gives a flat reduction in damage, i.e.5.1 Desktop version, Console version, Mobile version, and Switch version.
